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Note the kind of work they do EXMPLEJOBWORK Level Designer scripts events Red bout Bruno gin nd nswer the questions

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ji 'uter-generated

demo  (n) a demonstration game

 

It's my job

Read about Bruno Schleef, a Video Games Designer. Make a list of the jobs he mentions, and note the kind of work they do.

EXAMPLE JOB WORK

Level Designer       scripts events Read about Bruno again and answer the questions.

  1.  Why is it difficult to get a job in the video games
    industry?
  2.  What qualifications does Bruno have?
  3.  How did he get a demo?
  4.  Name two predictions he makes about video games.
  5.  What other applications does video games
    technology have?

 Webquest

Find out more about working in the video games industry. Make notes about the following information

  1.  education / qualifications
  2.  experience
  3.  salary

Compare answers with other students in your class These sites may help:

  1.  www.gamesindustrv.biz/1obs.php
  2.  www.aameiobs.com

 

Bruno Schleef: Video Games Designer

 

It's difficult to get into this industry because you have to show success, and you can't do that without having experience.

I took a degree in Computer science, worked for a while, and then did a Master's in Computer games technology. We got into a competition called 'Dare to be digital' as a team of five students. Our team won the prize for 'Greatest marketing potential'. That got us noticed and gave us a demo. So that's how I got started.

Another way in is to be a Games Tester. It's the hard way. You play games for eight hours a day, trying to make them fail. But quite a lot of people have become Level Designer from that position. You can script events in the game.

I work as part of a development team. A few years ago you only needed a couple of Programmers and an Artist. Now we've got

teams of sixty or more. In addition to Games Designers like me who are responsible for creating ideas for

 games, there are Concept Artists. They're normally trained Illustrators who draw 2-D characters. There are 3-D Artists who do all the 3-D modelling. There are also 3-D Animators who make the characters move. Of course, you have your Producer - to oversee, make sure deadlines are kept, and the work goes to budget, that kind of thing. You've got your Programmers to write the code. If you want realistic slow-motion action, you need CGI experts.

The way it's going is more film techniques are coming into games. More people are getting broadband so online payability is important. Massively multiplayer online gaming, MMOG. That's also proving really popular and is sure to grow. They're role-playing gar"65 you play online with other people. As other hardware, mobile phones, all that stuff, becomes more advanced what you play your games on will become less specific

>t just consoles. You can play online at home, then plan your next moves on your mobile phone on your way to work.

It all sounds good fun, but there's a serious side to games, too. Companies make military simulations and medical simulations, for example dealing with a neck injury, responding to a disaster




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