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Noted nd refined through investigtive methods including ethnogrphic study contextul inquiry prototype testing usbility testing nd other methods

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  1.  HCI Mantra

Organizing principles of user interface software

  1.  How do they work and how they are built
  2.  Why they work that way and design rationale
    1.  Ex. How properties of people apply to building systems

At given price point, total CPU power doubles every 18-24 months

  1.  Low end (<$1) chip will have today’s
    high-end performance in ~10 years

Corollary: at a given performance point
price drops fast


2. history of HCI
3. A/B Testing
4. HCI Methods

UCR

empirical

observational

anecdotal

intuition

Wizard of Oz

A/B testing

Six variations on a text label

N = 100K trials / variation; t = 1 week

Think aloud


5. UCD approach

For example, the user-centered design process can help software designers to fulfill the goal of a product engineered for their users. User requirements are considered right from the beginning and included into the whole product cycle. These requirements are noted and refined through investigative methods including: ethnographic study, contextual inquiry, prototype testing, usability testing and other methods. Generative methods may also be used including: card sorting, affinity diagraming and participatory design sessions. In addition, user requirements can be inferred by careful analysis of usable products similar to the product being designed.

  1.  Cooperative design: involving designers and users on an equal footing. This is the Scandinavian tradition of design of IT artifacts and it has been evolving since 1970.[1]
  2.  Participatory design (PD), a North American term for the same concept, inspired by Cooperative Design, focusing on the participation of users. Since 1990, there has been a bi-annual Participatory Design Conference.[2]
  3.  Contextual design, “customer-centered design” in the actual context, including some ideas from Participatory design[3]

All these approaches follow the ISO standard Human-centred design for interactive systems (ISO 9241-210, 2010).

The ISO standard describes 6 key principles that will ensure a design is user centred:

  1.  The design is based upon an explicit understanding of users, tasks and environments.
  2.  Users are involved throughout design and development.
  3.  The design is driven and refined by user-centred evaluation.
  4.  The process is iterative.
  5.  The design addresses the whole user experience.
  6.  The design team includes multidisciplinary skills and perspectives.


6. User Interviews

How to interview people

Possibly your most important skill : hear about people’s experiences, learn their meaning & feelings, discover design opportunities

An interview is a method of asking questions and listening

– Uses a planned interview protocol – a set of questions

– Ask what you can’t observe

I know you are a nursing supervisor. If I followed you through a typical day, what would I see you doing?


7. Flow model
8. Breakdown
9. Consent Form
10. Contextual Design

User-Centered Design process

Goal is to find users: Desires, Intents, Drivers

Key Principles: Extend and support work practice

Work practice: Behaviors, Attitudes, Goals, Intents

Challenges for articulation: Users are experts at what they do

But they can’t articulate what they do

Data are hidden in everyday details

Field interviews:  Natural context , Tacit aspects of users’ work practice, Consciously not available for users of what they are doing

Good design is systemic: High-level coherent direction, Design, Structural, Layout, Flow across the system


11. Contextual Inquiry

Contextual inquiry (CI) is a user-centered design (UCD) ethnographic research method, part of the Contextual Design methodology. A contextual inquiry interview is usually structured as an approximately two-hour, one-on-one interaction in which the researcher watches the user do their normal activities and discusses what they see with the user.

Contextual inquiry defines four principles to guide the interaction:

  1.  Context—Interviews are conducted in the user’s actual workplace. The researcher watches users do their own work tasks and discusses any artifacts they generate or use with them. In addition, the researcher gathers detailed re-tellings of specific past events when they are relevant to the project focus.
  2.  Partnership—User and researcher collaborate to understand the user’s work. The interview alternates between observing the user as they work and discussing what the user did and why.
  3.  Interpretation—The researcher shares their interpretations and insights with the user during the interview. The user may expand or correct the researcher’s understanding.
  4.  Focus—The researcher steers the interaction towards topics which are relevant to the team’s scope.

If specific tasks are important, the user may be asked to perform those tasks.

A contextual interview generally has three phases, which may not be formally separated in the interview itself:

  1.  The introduction—The researcher introduces him or herself and shares their design focus. They may request permission to record and start recording. They promise confidentiality to the user. They solicit a high-level overview of the user’s work. They agree with the user on the specific tasks the user will work on during the interview.
  2.  The body of the interview—The researcher observes the work and discusses what they see. They take notes, usually handwritten of everything that happens.
  3.  The wrap-up—The researcher summarizes what they learned from the interview, offering the user a chance to give final corrections and clarifications.

Before a contextual inquiry, user visits must be set up. The users selected must be doing work of interest currently, must be able to have the researcher come into their workplace (wherever it is), and should represent a wide range of different types of users. A contextual inquiry may gather data from as few as 4 users (for a single, small task) to 30 or more.


12. Work models

Data from each interview is analyzed and key issues and insights are captured. Detailed work models are also created in order to understand the different aspects of the work that matter for design. Contextual design consists of five work models which are used to model the work tasks and details of the working environment. These work models are [2]:

  1.  Flow model - represents the coordination, communication, interaction, roles, and responsibilities of the people in a certain work practice
  2.  Sequence model - represents the steps users go through to accomplish a certain activity, including breakdowns
  3.  Cultural model - represents the norms, influences, and pressures that are present in the work environment
  4.  Artifact model - represents the documents or other physical things that are created while working or are used to support the work. Artifacts often have a structure or styling that could represent the user's way of structuring the work
  5.  Physical model - represents the physical environment where the work tasks are accomplished; often, there are multiple physical models representing, e.g., office layout, network topology, or the layout of tools on a computer display.


13. Interview question types

The final interview question

What should I have asked you that I didn’t think to ask?

That’s all I wanted to ask you. Anything you want to add?

(or)

How did the interview go for you? Keep the recorder on!

Illustrative questions

Some nurses hate working at night, but others like the flexibility. What’s your experience?

Role-playing questions

Suppose I were a new nurse just coming to this hospital, and I asked you what I should do to succeed. What would you tell me?

Preparatory questions

We’ve been talking about your job. Now I want to ask you about how you got to be where you are today.


14. Behavioral questions

Behavioral questions

“Can you describe a recent occasion when

a patient alert was sounded, and tell me

what you did?”


15. Close ended questions

Closed-ended (“forced choice”)

  1.  In what year were you born?
  2.  Are you satisfied with your hospital?
  3.  On a scale from 1 to 10, how much do you like your job?

Closed ended questions are those questions, which can be answered finitely by either “yes” or “no.”  Also known as dichotomous or saturated type questions.   Closed-ended questions can include presuming, probing, or leading questions.  By definition, these questions are restrictive and can be answered in a few words. 


16. Interview protocol

Here are our interview protocols we used when we conducted our interviews with lobbyists. The forms below list the questions we asked when we conducted our interviews. Respondents were assured anonymity, so we cannot release their individual responses. Information from the interviews was used, however, to guide our research on the web, through the Library of Congress, and in subsequent interviews

Decide whom you will interview

Plan your interview protocol

Ethical checklist:

  1.  How will you explain your purpose?
  2.  What promises will you make?
  3.  Any risks, psychological or otherwise?
  4.  How will you achieve confidentiality and data security?
  5.  How will you get informed consent?
  6.  How will you record and take notes?

Test your protocol and revise


17. Knowledge question

Knowledge questions

“If a patient says she is in pain, what do

you look for?”


18. open-ended question

Open-ended

  1.  What is the most enjoyable part of your job?
  2.  If I were in the emergency room of your hospital, what would I notice first?
  3.  Open questions
  4.  Definition
  5.  An open question can be defined thus:
  6.  An open question is likely to receive a long answer.


19. posture in interviewing

The idea is that we don't just think with our minds, we also think with our bodies

• A good posture to empathize with your interviewee is. . . their posture

• Best posture to understand your interviewee is. . their posture

• Mimicry works but NOT if the other is socially incompetent or resistant


20. Rapport

Everything depends on trust and rapport. So what do you do first?

[Rapport occurs when two or more people feel that they are in sync or on the same wavelength because they feel similar or relate well to each other.] by Wikipedia


21. screener
22. users context
23. master apprentice relationship model
24. audience for competitive analysis
25. competitive analysis methods

Understand the marketplace

– Products become successful for a reason

– Provide direction to management

– Exploit strengths and weaknesses

Build domain knowledge

– Learn best practices

– Identify common patterns, language

Research phase

– Study existing products to get the lay of the land

Evaluation phase

– See how your product/prototype compares to existing products

Define goals

Identify competitors

Analyze products

Summarize products

Recommend courses of action

Who is your audience?

– Design team

– Management

– External stakeholders

What is your deliverable?

– Presentation

– Walkthroughs

– Executive summary

Step 0: Define goals

Who is your audience?

– Design team

– Management

– External stakeholders

What is your deliverable?

– Presentation

– Walkthroughs

– Executive summary

Talk to your users

TiVo, Roku, Boxee, Apple TV, Samsung Smart TV…

Chat competitors

Step 2: Evaluate products

Metrics

– Feature checklist

– Walkthrough

– Expert review

– User testing

Dependent on time, budget, access to competing products, and goals

Step 3: Summarize products

Brief summary highlighting strengths, weaknesses, and unique features of each product

Include illuminating quotes, screenshots, and/or videos

Step 4: Recommend courses of action

Executive summary

If your product was analyzed, how did it compare?

Your audience will recall only a couple of recommendations and takeaways; make sure they’re the right ones


26. CA steps
27. Literature review
28. Affinity diagramming

Affinity= Likeness based on relationship or causal connection (from Merriam Webster)

Build from the bottom-up

Labeling Steps

Write blue labels

2. Brainstorm high level themes and write temporary green labels

3. Restructure the wall (if needed)

4. Work on one theme at a time

5. Write pink labels

6. Finalize green labels

Data from individual customer interviews are analyzed in order to reveal patterns and the structure across distinct interviews. Models of the same type can be consolidated together (but not generalized—detail must be maintained). Another method of processing the observations is making an affinity diagram ("wall"), as described by Beyer & Holtzblatt [1]:

  1.  A single observation is written on each piece of paper.
  2.  Individual notes are grouped according to the similarity of their contents.
  3.  These groups are labeled with colored Post-it notes, each color representing a distinct level in the hierarchy.
  4.  Then the groups are combined with other groups to get the final construct of observations in a hierarchy of up to three levels.

Beyer & Holtzblatt propose the following color coding convention for grouping the notes, from lowest to highest level in the hierarchy [1]:

  1.  White notes – individual notes captured during interpretation, also known as "affinity notes"


29. blue labels

Blue Labels

  1.  Describe how a grouping hangs together
  2.  Preserve salient details and the voice of the user
  3.  Drive recommendation generation

2-5 affinity notes per blue label

  1.  Blue notes – summaries of groups of white notes that convey all the relevant details


30. green labels

Green Labels

  1.  Green notes – labels identifying an area of concern indicated by pink notes
  2.  • Unravel areas of concern
  3.  • Can be reordered to form a coherent narrative
  4.  • Can be more categorical and abstract


31. groupping notes
32. pink labels

Pink Labels

Reveal key issues

• Tell you what matters most about blue labels

• Draw people in to read each section

2-5 blue labels for each pink one

  1.  Pink notes – summaries of groups of blue notes that reveal key issues in the data


34. severity ratings in uars

Essay skatannui s neta

Human Computer Interface (HCI) design is really a subset of User Interface (UI) design. HCI as the name suggests, focuses on how easily or difficult it is to interact with computers to achieve the desired results. Whereas UI is anything which makes a device, equipment, object, etc, behave in such a way that it allows the user to achieve a desired outcome. 

Putting it simply, HCI is a subset of UI. Following are 2 are examples of HCI scenarios: 

Web designers tend to focus on the way IA is setup for a web site, the positioning of the navigation elements, and how easy or difficult it is for site visitors to get the information they are looking for, or achieve any other results they desire, e.g. purchase a book online. 

Computer manufacturers are always trying to make it easy to interact with their devices, e.g. via the use of input/output peripherals such as keyboards, mouse, micophone, screens, speakers, etc. These peripherals which we take for granted are actually UIs which we use to interact with our computers towards a desired outcome, e.g. in my case now, typing this reply to you, Avinash. =) 

Let's move on to UI. This covers a wider spectrum than just computers, applications and websites. Let's take something as simple as a door. The door knob is an example of a UI. To open or close the door, we use the door knob. Or in some cases, we use door handles instead. 

Another example of UI... There are switches on ovens which allow us to control the temperature of the oven, and whether we want the oven fans to be on or off. These switches are the UI which lets us interact and control the oven. This is similar to light switches, which are interfaces allowing us to control our indoor or outdoor lighting manually. 

I would say understanding the UI designs that exist around us, in our everyday lives, is very important towards practicing good HCI design. As a web designer and instructional, I look towards day-to-day familiar metaphors which then become intuitive and/or self-explanatory when seen onscreen. 

Hope this helps you.




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